Ubisoft has a new “VR escape room” set in the entire world of Assassin’s Creed that you can engage in at around a hundred different places all around the environment. It’s entertaining, but irrespective of its mentioned ties to “escape rooms,” Outside of Medusa’s Gate is far more of an hourlong VR action recreation than a cooperative mind teaser.
The initially of Ubisoft’s VR escape games was named Escape The Missing Pyramid, which tied in with Assassin’s Creed Origins this one particular, established in a cave on the shores of ancient Greece, ties in with Odyssey. Both two or four players are locked with each other in the cave, and have to team up to experience a variety of issues to get out.
The tools in the area looks like a rather off-the-shelf setup the venue we visited in the San Jose, California location had a small room with a desktop Pc mounted on a wall shelf and an HTC Vive with motion controllers hooked up to it, by using wires that were suspended from the ceiling to (typically) remain out of your way. This is in all probability why they can roll it out to one hundred unique places all over the earth so swiftly, but it is also significantly less thrilling than what you’d uncover at, say, the Shinjuku VR Zone, in which you can engage in tailor made VR-driven installations with unique controllers and other things that you wouldn’t be ready to get at home.
You start by likely by means of a essential tutorial. You can walk all-around in the space bounded by the partitions of the IRL place you are in, and teleport around the virtual globe to make greater actions. You can manipulate objects with your arms, which you study about by customizing your character’s avatar in a dressing space with a mirror. The other gamers are milling about in there, way too, and you can gown yourself up although goofing all around with them.
At the time everybody’s ready, you jump into the aged dependable Animus and get a short rundown of your mission, which is to uncover an historic ship and get it out of the cave. You then carry on by way of a collection of extremely essential puzzles: You initial have to get out of a small room, which you can do quite rapidly by manipulating a number of objects inside it, like a fiery brazier and some switches on the walls. Then you’ve received to determine out how to open up up one more door by manipulating a few switches and a picture designed up of rotating discs (a good callback to Assassin’s Creed II’s puzzles).
It’s a simple puzzle, and they really don’t get any additional difficult—it’s all just very simple item-manipulation stuff with a obvious aim and pretty tiny opportunity that you will do the improper matter. In fact, much of it was action-based mostly, like shooting arrows at targets or climbing throughout a sequence of handholds on a surface that a further participant was manipulating remotely.
There’s a big concentrate on teamwork almost all of the jobs need at the very least two individuals to attain them. But the way these function tends to be asymmetrical, with one particular player carrying out the “fun” detail even though the other 1 does the “boring” point. Just by coincidence and exactly where I occurred to be going for walks when we were being messing with the troubles, I generally ended up acquiring to do the “boring” matter. My associate was often the a single utilizing handholds to dangle over 100-foot drops though I stayed on the floor to make absolutely sure these handholds were even now energetic. (I’m being circumspect with these descriptions so as to not spoil the working experience for would-be gamers.) I may well have felt greater about the encounter experienced the structure permit equally gamers experience both equally halves of every single puzzle.
As a piece of VR spectacle, Medusa’s Gate is rather awesome as you get further and deeper into the cave, you learn heaps of bigger-than-daily life secrets that can be pretty impressive to expertise with a pal. As soon as it is all over and you get out, the video game takes some digital “photos” of you, and I’m pleased to report that we experienced the existence of mind to do this:
Medusa’s Gate didn’t genuinely depart me feeling like I experienced just performed an “escape room” the puzzles had been far too un-puzzle-y, a lot more like the kind of basic spherical-peg-in-the-round-hole varieties of things you’d discover in… very well, a triple-A action-journey video recreation sequence in which a participant obtaining “stuck” is thought of to be an unforgivable design and style sin. If you really don’t have a area-scale VR setup at residence and just want to pay back about fifty bucks for an hour of discovering out what which is like, you may perhaps want to consider this normally you really should just adhere to the serious-daily life kinds of escape rooms.